Nightmare dungeon group setup

Possible group setup for nightmare dungeons in The Secret World… Testing needed! Please note that this is a WIP. It will be constantly changed/updated.

TANK

WEAPONS: Blade/Chaos (608 AP)

ACTIVES
1. Escalation (Chaos->Chance, 1 AP)
2. Karma (Chaos->The Fourth Wall, 16 AP)
3. Reality Fracture (Chaos->The Fourth Wall, 27 AP)
4. Crimson Theatre (Blade->The Cutting Artist, 16 AP)
5. Martial Discipline (Blade->Technique, 2 AP)
6. Mass Provocation (Green->Turbulence, 16 AP)
7. The Art of War (Elite, Blade->The Cutting Artist, 50 AP)

PASSIVES
1. Agitator (Green->Turbulence, 12 AP)
2. Shadow Play (Blade->The Cutting Artist, 34 AP)
3. Paradigm Shift (Chaos->Theory, 2 AP)
4. Intensity (Chaos->Chance, 1 AP)
5. Turbulence (Chaos->The Fourth Wall, 21 AP)
6. Extended Fracture (Chaos->The Fourth Wall, 34 AP)
7. Forged in Fire (Elite, Hammer->Battering Works, 50 AP)

LINK

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HEALER

WEAPONS: Fist/Blood (723 AP)

ACTIVES
1. Blood Shield (Blood->Sacred, 1 AP)
2. Exquisite Corpse (Blood->Wetwork, 27 AP)
3. Surgical Steel (Fist->Warming Up, 9 AP)
4. Cauterise (Fist->Warming Up, 16 AP)
5. Empathy (Fist->Heat of Battle, 12 AP)
6. Cold Blooded (Elite, Blood->Venamancy, 50 AP)
7. Confuse (Green->Subversion, 9 AP)

PASSIVES
1. Improved Bursts (Assault Rifle->Squad Duty, 21 AP)
2. Hot Iron (Fist->Warming Up, 12 AP)
3. Healing Sparks (Fist->Warming Up, 21 AP)
4. Making Amends (Fist->Heat of Battle, 27 AP)
5. Shadow Medic (Assault Rifle->Squad Duty, 34 AP)
6. Rapid Shield (Blood->Sacred, 1 AP)
7. Empowerment (Elite, Fist->Heat of Battle, 50 AP)

LINK

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DPS 1 (high utility single target DPS, purge, cleanse, buffs -> crit power/penetration/crit/hit)

WEAPONS: Shotgun/Elemental (796 AP)

ACTIVES
1. Ignition (Elemental->Resonance, 9 AP)
2. Blaze (Elemental->Zero Crossing, 27 AP)
3. Raging Bullet (Shotgun->Close Encounters, 16 AP)
4. Short Fuse (Elemental->Disturbance, 21 AP)
5. Magnetic Wipe (Elemental->Resonance, 27 AP)
6. Confuse (Green->Subversion, 9 AP)
7. Cleanup (Elite, Shotgun->Securing the Perimeter, 50 AP)

PASSIVES
1. Brawler (Hammer->Grit, 1 AP)
2. Violent Strikes (Elemental->Zero Crossing, 21 AP)
3. Punishment (Hammer->Brute Force, 9 AP)
4. Final Fuse (Elemental->Disturbance, 27 AP)
5. Social Dynamo (Elemental->Resonance, 21 AP)
6. Aidelon (Elemental->Zero Crossing, 34 AP)
7. Live Wire (Elite, Elemental->Altered States, 50 AP)

LINK

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DPS 2 & 3 (single target DPS -> penetration/hit)

WEAPONS: Assault Rifle/Blood (802 AP)

ACTIVES
1. Safety Off (Assault Rifle->Engage, 1 AP)
2. Red Mist (Elite, Assault Rifle->Take Point, 50 AP)
3. Three Round Burst (Assault Rifle->Take Point, 9 AP)
4. Tactical Retreat (Assault Rifle->Heavy Fire, 12 AP)
5. Bloodshot (Blood->Malediction, 27 AP)
6. Anaesthesia (Blood->Transmission, 12 AP)
7. Confuse (Green->Subversion, 9 AP)

PASSIVES
1. Bloodsport (Fist->The Outback, 16 AP)
2. Iron Maiden (Blood->Malediction, 12 AP)
3. Dark Potency (Blood->Profane, 2 AP)
4. Doom (Blood->Possession, 12 AP)
5. Twist the Knife (Blade->Wind through Grass, 12 AP)
6. 12 Gouge (Shotgun->Crackdown, 12 AP)
7. Seal the Deal (Elite, Pistols->Crossfire, 50 AP)

LINK

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Alternative for DPS 2 or 3:

AOE DPS (chain attacks, purge, cleanse -> penetration/hit)

WEAPONS: Elemental/Pistols (741 AP)

ACTIVES
1. Arc Flash (Elemental->Mortality Curve, 9 AP)
2. Electrical Storm (Elemental->Spark, 3 AP)
3. Semi-Auto (Pistols->Last One Standing, 16 AP)
4. Pistol Love (Elite, Pistols->Troubleshooting, 50 AP)
5. (Flexible)
6. Deadly Aim (Pistols->Dangerous, 2 AP)
7. Confuse (Green->Subversion, 9 AP)

PASSIVES
1. Chain Feed (Pistols->Positive Reinforcement, 21 AP)
2. Phantom Purge (Elemental->Tempest, 12 AP)
3. Bloodsport (Fist->The Outback, 16 AP)
4. Iron Maiden (Blood->Malediction, 12 AP)
5. Dark Potency (Blood->Profane, 2 AP)
6. Twist the Knife (Blade->Wind through Grass, 12 AP)
7. Seal the Deal (Elite, Pistols->Crossfire, 50 AP)

LINK

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